![]() (?)Īdds a few builder's wands for simple pattern building.Ĭhanges the appearance of plants to look slightly more realistic. Provides periodic backups for the world save.Īdds 3 horse carts with different functions.Ī magic mod based on constellations and astral power.Ĭore Library for mods such as ContentTweaker.Īdds "Bauble" slots, acting as extra equipment slots for other mods.Ĭhanges the look of the advancement menu.Ĭhanges bedrock generation to a flat layer. Handles integration/tweaking/staging for the armor mechanic. Handles integration of Actually Additions with Baubles.Īdds multiblock structures for energy generation.Īdds 4 new mobs and 2 new tools (Wild Dog Pelt Boots and Bear Claw Paxel).Īdds a single (technically 2) item: the Antique Atlas, as an early substitute for JourneyMap.Īdds blocks for creating advanced storage/auto-processing systems. Handles integration of AbyssalCraft with other mods, such as Tinkers' Construct.Ī mod with additions to different aspects of gameplay, such as new materials, tools, food (mainly in Age 3) and tech (mainly in Age 4-5). Since SevTech: Ages heavily alters the recipes/utility of some mods, one might want to refer to their specific articles in this wiki (if available) for more information.Īn exploration-based mod based on Cthulhu Mythos.They may or may not be relevant to this modpack. Reference Wiki refers to any documentation of the mod.General Refers to gameplay-tweaking mods that adds a little bit for everything, or something outside the above categories.Logistics, Decoration are self-explanatory.Tech Refers to mods that mainly adds machines/blocks that allows processing/automation.Exploration Refers to mods that mainly adds to the world generation, such as extra structures, mobs, or dimensions.Single Purpose Refers to mods that adds 1 or 2 items/mobs (or very similar types of items/mobs) that only serves one purpose.Utility Refers to mods that tweaks, or allows tweaking of non-gameplay aspects of the modpack (performance, appearance etc.).Gameplay Refers to mods that mainly changes or adds a gameplay mechanic.Integration Refers to mods that tweaks, or facilitates tweaking of other mods for compatibility or customization for modpacks.Core Refers to library mods required by some other mods. ![]() Type categories are not clearly defined at this moment, but in general:.For some mods which have a small subset of items available earlier, but the rest locked behind later ages, this may be noted.Since many mods have their availability split across ages, this might not be useful for reference.It does not differentiate between sub-ages like Tutorial Age and Stone Age.Available Age refers to the earliest age any mobs, items or blocks can be accessed in.This article shows the list of mods included in the modpack SevTech: Ages. You can help SevTech: Ages Wiki by expanding it. ![]()
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